Setting safe limits for someone driving your toy
The receiver can cap the minimum and maximum speed that any controller can reach. Trust a stranger or a new partner without giving them full range.
When someone else is driving your toy in a Remote Control room, you do not have to give them the full 0-100 range. Two sliders on your side let you cap what the controller can do. This is the main safety boundary in ToyControl rooms.
This article walks through how the limits work and how to set them.
What the limits do
Two limits, both on the receiver side:
- Min speed. Raises the floor. Anything the controller sends below this is bumped up to the minimum. Useful if you want the toy to always be doing something.
- Max speed. Sets the ceiling. Anything the controller sends above this is silently clamped down. Useful for not letting a new controller hit full intensity.
The controller does not see your limits. From their perspective, they pushed the slider to 100 and the toy responded as if it had been clamped. They do not know what the cap is.
How to set them
In a Group play room, when you are the receiver:
- Look at the panel with Min speed and Max speed sliders.
- Drag Max speed to the cap you want. A common starting point: 70.
- Drag Min speed to the floor you want. Usually 0 (no floor) unless you want a constant background level.
The limits apply immediately. You can change them mid-session.
Recommended starting points
For a first session with a new controller:
- Max 70 (very gentle cap).
- Min 0 (no constant background).
For a long-time partner you trust:
- Max 100 (no cap).
- Min 0.
For a continuous-on session where you want the toy never silent:
- Max 100.
- Min 30 (constant minimum vibration).
Changing limits mid-session
You can move the limits at any time. The change is instant.
A pattern that some couples use: start with Max 70, raise to Max 90 ten minutes in once you are comfortable with the rhythm. You can also drop them back down if it gets too much.
Why the controller cannot see them
This is on purpose. If the controller saw your max cap, they would push the slider to that exact level and stay there, which defeats the cap. The way it works, the controller pushes wherever, and you decide silently how much of that gets through.
It is not adversarial. It is "trust but verify". You want them to play; you do not want a single hand slip to make you uncomfortable.
What about pattern buttons (Random Tease, Draw Pattern)
The limits apply to everything the controller sends, not just the slider. Random Tease, Pulse, Draw Pattern, all run through the same min/max clamp. There is no way for the controller to bypass your limits.
What is not protected by these limits
- Camera and audio. Both have their own toggles. If you do not want camera, do not turn it on.
- Chat messages. No limits there. Just don't reply if you don't want to.
- Other participants. Limits are per-room, not per-controller. If control hands off to someone else, they inherit the same limits.