Making one toy mirror another
Use Follow another device to have a second toy track the first, while keeping its own intensity, speed range, and multiplier.
If you have two (or more) toys paired and you want them to do the same thing, the Follow another device option lets the second toy track the first in real time. The key thing: each toy keeps its own intensity calibration, so a vibrator can mirror a stroker without screaming at full power.
When to use this
- You want a stroker and a vibrator to play the same script.
- You want two vibrators to share a single pattern.
- A couple in the same room wants synchronised toys.
- One toy is being driven from a Game Link or Remote Control room and you want a second toy to mirror it.
How to set it up
- Pair both toys (see Adding a second toy).
- Click on the second toy's row in the sidebar to switch to its tab.
- In its source selection, click Follow another device.
- Pick the first toy from the dropdown.
The second toy's source view is greyed out, because it is now mirroring the first toy. Anything the first toy does, the second toy will do too.
Why each toy keeps its own settings
When the second toy mirrors the first, the hardware-level settings stay independent for each toy. These include:
- Per-device intensity (0-150%).
- Speed range (min and max).
- Multiplier.
- Suction bias (Tremblr only).
This matters because different toys have different motor characteristics. A Lush 3 hits its peak at a different intensity than a Tremblr FM-T. If you ran the same raw signal on both, one might be too soft and the other too aggressive. By keeping the calibration independent, each toy can be tuned for what works for its motor.
How to tune each toy
After setting up the follow, click each toy's row and adjust:
- The per-device intensity in the sidebar.
- The speed range in the bottom bar.
- The multiplier in the bottom bar.
You will probably want to test each toy separately at first, then start the source on the leader and adjust as you go.
Chaining
You can also have toy C follow toy B, which follows toy A. ToyControl handles the chain. There is no practical limit on the chain length, though long chains add small amounts of latency.
Stopping the follow
To break the link, click on the second toy's row, then pick a new source (Script Player, Patterns, etc.). The follow ends and the second toy starts running its own source independently.
What is not shared
These do not follow:
- Connection state. If toy A disconnects, toy B does not.
- Pairing. Each toy is paired separately. Follow only affects what they play, not how they connect.